Link to my Miro projects planning board: https://miro.com/app/board/o9J_lXJKpzY=/
I love how creative his designs are to make the creatures movements believable, this kind of simple finish is appropriate for a creature that would have a CGI version overlaid. Of course if. this technique was used in the context I am looking at the animal has to be to scale for the motion capture to work.
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More screenshots from my Miro board as I research:Link to my interactive Miro board: https://miro.com/app/board/o9J_lXJKpzY=/
Quotes about how the demand and expectations are changing I feel is highly relevant to the direction I want to focus my research.
Further Ideas - seeing where my research questions take meLink to my interactive Miro board: https://miro.com/app/board/o9J_lXJKpzY=/ I explored the ideas of monsters and their portrayal today... Also, I looked at other monsters that appear in cinema all sharing common themes, many looking sporting similarities to dear with antlers and skulls. This trend was started in 2001 by a movie called 'Wendigo' but the director did no research prior to the film, the idea was mostly groundless. In 2014 the film 'Hannibal' with the 'Stag Man' representation of a Windigo (below left) also used antler imergry, and 'Pet Sematary' (2019) also using a similar design. In fact the film 'Antlers' is also about a Windigo and is made by the same person as 'Hannibal'. To very my research I looked into another idea off of my brainstorm; visual effects, puppetry and animatronics. I chose to do this as it is an area I am greatly interested in, and the relationship between VFX and modelmaking is one I have considered for a long time. I was greatly interested to discover how the TV show 'His Dark Materials' uses puppetry to assist with production, giving the actors a physical character to work with as their 'dæmon' (their soul in animal form) and the post production team a reference for inputing the digital character model.
Jurassic World on the other hand uses animatronics heavily now when creating the dinosaurs, the changes from film to film is interesting, the debate on weather or not a full animatronic is better for actors or are puppets that are replaced with photo real digital models sufficient? Is that the goal? What true purposes does each technique have? And are their merits to both? Furthermore, are CGI models seen as legitimate forms of modelmaking? How are they perceived by different industries? Link to my interactive Miro board: https://miro.com/app/board/o9J_lXJKpzY=/ Initial ideasThoughts After Tutorial with Tutor: I am leaning towards the left two ideas,
Below applying the background black Matisse Background Paint. I really like how it looks when the paint is dry, I will be doing 2 coats of this to ensure coverage of the white primer. Painting layers, applied with large sponges, small sponges, and brushes: Oxidisation blue Brown tones Soft gold
Hair progressNew glassesHere is the glasses without the Sculpey but I felt the frames were too heavy.... Below is the thinner wire glasses but the top is strengthened and bulked out with a mixture of super glue and flour. Priming and SandingOne coat of primer, sanded back: Three coats of primer later, sanding each time, I arrive here! I delibrately didn't sand all of the imperfections back as this is a representation of a statue that would be outdoors and naturally become dented and textured. Furthermore, when adding in the bronze and highlights these surface variations will shine and create a more interesting texture.
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Second Year BlogPosts for documenting second year modelmaking Archives
June 2021
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