For the nail holster I designed it based on the images I could capture from the game and this image from the creator on Art Station: https://www.artstation.com/artwork/nYPkeO Below is my solidworks CAD model, the angled slot at the back holds the nails at the angle seen above. The key parts I noted is the off-white colour, weathered and scratched finish that would need to be recreated in the final steps of production. Another thing I want to include is a way to hold the nails at the correct hight in the holster - foam could press gently on the nail inside the holster with out leaving marks. Above model compared to mock-up belt.
The final design is close to true to the one in the game and to create it I chose resin printing for the smoother more detailed finish. The curved surfaces would have made it hard to sand layer the lines of an FDM print.
0 Comments
Using images from the game (below) I drew these scaled images based on the safety pin the character wears in the game - the real pin was 5cm long so I translated that to a 15.5cm tall character (excluding the head leaves).
Aside form the character design I planned the brass armature based on interlocking K&S (orange). Of the ideas I narrowed it down to I chose the ‘It Takes Two’ as the characters are an interesting design and as dolls lend them selves to being stop motion puppets. The size of the characters in-game make for interesting real life adaptations as they can be the same size in the real world as they are in the game world. The female character appears to be made like a wooden doll - although this design is visually interesting I would want to make it out of wood to be an accurate translation to stop motion, therefore, it would be a process of woodworking rather than a sculpting/moulding job. The male character, on the other hand, is descended to look like a clay. His soft design with drips of clay brings to mind classic golems. This lends its self to traditional claymation like that of Aardman’s work. The use of real clay here wouldn’t be ideal for film work as the changes the clay would have when worked by hand would be too loose and inaccurate to the game version of the character. For this reason a sculpted and moulded model that was cast in a soft silicone or foam latex would have more longevity and consistency.
|
Third Year
|